Texturing

This is the fully textured model of my Captain America model. Now honestly I am not too happy with how this turned out. I imagined and originally planned for it to be better however I was not able to fulfill that hope. I had planned to use Adobe Photoshop in order to hep make the textures. Maya has a feature called UV wrapping which at its base level unwraps your 3-dimensional model and displays all the faces onto a 2-dimensional plane. You can then export the unwrapping to a photo editing software such as Adobe Photoshop where you then paint on each and all of the faces. It gives you the option for one face to have multiple colors displayed on it and even feature gradients. Once you're finished painting the unwrapping, you can then send it back to Maya which it will then display the textures onto your £-dimensional model. Now when I went to use UV unwrapping, it did work I was able to unwrap my model. But for some reason I could not export the image. It would not even allow me to save it. Every time I would tell it to save somewhere, the program would just ignore my input and would try to save it where it wanted. When I decided that I'll just have it save where Maya wanted it to go (as I cud just copy and paste it from there), I clicked save and a fatal error popped up saying that it cannot be saved. I tried multiple times and that error would just keep on popping up. So unfortunately I had to resort to applying different materials with different colors to the different parts of my model. This meant that only one color could on one face. I couldn't have gradients. Hence why the model has such contrasting colors. Despite the major texture setback I think he looks really good using what Maya provided me. It's obvious that the model is of Captain America, or at least a weird looking one.

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